I am making a small RPG with limited multiplayer. In science fiction RPGs, I can revive players from death with technology: cloning, reconstruction of body etc. In fantasy RPGs, there is always magic: resurrection spell, healing spells etc.
How do we revive players in semi-realistic RPGs that does not have high technology or magic?
One way to do it is to say the player didn't die, he or she gets seriously injured and later recovers. But I am really hoping to have death and macabre ways to die in my game, so this is out. An alternative is to have the player control a team instead: a team member can go out, adventure, dies and be replaced. But this is loses a lot of immersion and role-playing since everyone is controlling generic team members.
I will be so grateful if someone has any other ideas?