I recently increased the poly count on my terrain from 7k->33k in order to get more smooth movement I need to walk across the terrain in my new First-Person-Shooter game. However, FPS(frames per second) is now an issue as you can imagine. I'm looking for an easy, simple solution, if it exists.
I'm aware of some techniques:
(i) Frustum Culling: Never tried, but looks lengthy and difficult
(ii) Backface cull: I use
glEnable(GL_CULL_FACE); glCullFace(GL_BACK);in my init, but I don't see any significant change in FPS.
(iii) LOD: I believe this only applies to terrain that is far away, which wouldn't be appropriate for my situation.
Any other solutions would be greatly appreciated.