The purpose of crew when you fly the ship?

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15 comments, last by wodinoneeye 10 years, 9 months ago

Hmm, now I'm imagining a space game where you are the captain of a mercenary ship, and you recruit your crew. It would be kind of like Fire Emblem for planet-based combat, or like one of those worker placement time management games (Artist Colony, Gemini Lost, Virtual Villagers) for non-combat away missions. The captain would be the base unit and/or an elite unit. The ship would be your home base that you developed, and the NPCs would hang out at their various posts being shopkeepers, medics, repairpeople, a farmer in the hydroponics lab, and some or all would be romanceable characters. So on the ship you'd only control the captain and walk around the ship interacting with the others. Also, an NPC would have one or a few special abilities that would be added to the crew pool; as captain you could just use them. Probably you could assign crewpeople to learn or level up special abilities too.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

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Hmm, now I'm imagining a space game where you are the captain of a mercenary ship, and you recruit your crew. It would be kind of like Fire Emblem for planet-based combat, or like one of those worker placement time management games (Artist Colony, Gemini Lost, Virtual Villagers) for non-combat away missions. The captain would be the base unit and/or an elite unit. The ship would be your home base that you developed, and the NPCs would hang out at their various posts being shopkeepers, medics, repairpeople, a farmer in the hydroponics lab, and some or all would be romanceable characters. So on the ship you'd only control the captain and walk around the ship interacting with the others. Also, an NPC would have one or a few special abilities that would be added to the crew pool; as captain you could just use them. Probably you could assign crewpeople to learn or level up special abilities too.

Did you keep notes from project Copper? I think someone mentioned that then...

or that you get new people on your team, and all of these are different. a gunner for instance. one gunner is more sensetive to stress and misses more shots then the other, but once he hits his shots are stronger. these differences can also give them dignity or purpose if you like that word better rolleyes.gif


Hmm, now I'm imagining a space game where you are the captain of a mercenary ship, and you recruit your crew. It would be kind of like Fire Emblem for planet-based combat, or like one of those worker placement time management games (Artist Colony, Gemini Lost, Virtual Villagers) for non-combat away missions. The captain would be the base unit and/or an elite unit. The ship would be your home base that you developed, and the NPCs would hang out at their various posts being shopkeepers, medics, repairpeople, a farmer in the hydroponics lab, and some or all would be romanceable characters. So on the ship you'd only control the captain and walk around the ship interacting with the others. Also, an NPC would have one or a few special abilities that would be added to the crew pool; as captain you could just use them. Probably you could assign crewpeople to learn or level up special abilities too.

Did you keep notes from project Copper? I think someone mentioned that then...

I'm not sure I actually know what Project Copper is. blink.png

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.


I'm not sure I actually know what Project Copper is.

It was the name you, I, John Maurer and a few others were 'meant to start' at some point. During the inception phase, someone brought an idea much similar to the one explained above, I was just wondering if you had kept any notes regarding this, since, as far as I can remember, you were the one in charge of compiling the results? (if memory serves...)

(apologies for driving the thread off topic here, if not relevant, please proceed and ignore)


I'm not sure I actually know what Project Copper is.

It was the name you, I, John Maurer and a few others were 'meant to start' at some point. During the inception phase, someone brought an idea much similar to the one explained above, I was just wondering if you had kept any notes regarding this, since, as far as I can remember, you were the one in charge of compiling the results? (if memory serves...)

(apologies for driving the thread off topic here, if not relevant, please proceed and ignore)

Oh! That was the one I ran several surveys for, and popular vote decided it should be an RTS, or something like that? I do in fact have all the notes from that, pages and pages. cool.png I just forgot it had a codename, or I thought it was cobalt or something, lol. I'll PM you to see if you want copies of any of that material.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

freeking thing erase my post once ....

anyway all the stuff that keeps everyone else able to do their jobs

Commissary feeds crew cook supply officer, etc...

Guy who scrubs the toilets (fixes them too) -- all the routine maintenance

Morale officer / entertainments

Law enforcement/security/brig MPs Shore Patrol often overlaps with marine detachment seen on many official ships) Marine complement often worked ships guns while on board

Medical personel/hygeine enforcers

Religious/chaplain

Cargo crew/handlers and commercial agent

Ships owner and family often went with their ships

Gophers

Trainees

Prisoners (crew or otherwise)

Ships pets/mascots ?

Mission specialist who are actually for external operations but are whats being transported

--------------------------------------------[size="1"]Ratings are Opinion, not Fact

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