Ok I downloaded Unity 4 about a week ago and am currently still learning my way around it. I'm more comfortable than I was when I first started, but know there's still much to learn. I've read that even though Unity is a 3D engine, it can be tricked into being a 2.5D isometric game similar to Command & Conquer, Age of Empires and Civilization. Then I started checking out other potential engines like Game Salad, but I've read since you can't code with GS then it makes building a strategy game almost impossible. Is this true? What about Game Maker? Problem with that engine is I haven't seen a beautiful game graphically made with that engine...have I missed one? What about XNA?
Which engine should I chose for the style of game I want to build? Originally I was going to go top-down entirely...but I just feel limited with that and the lack of graphical depth is a turn off for me so making it isometric seems the best way to go. Not to mention to more popular POV.
EDIT: BTW, the game I'm making is one where you can build an army a la the Total War series...just not with nearly as many character models sadly. So taking attributes like attack, defense, armor, etc into account I wanted to know if there were a way to have a D20 dice mechanic? Obviously that's a coding issue right? Guess that rules out Game Salad