I'd like to create a reveal effect that slowly reveals the model in a scene. At the moment I have a very simple pixel shader that will reveal the model over time with a quick sin wave at the edge of the reveal for effect. The result is something like this...
Now, there is not a lot of impact with just this for a number of reasons. One thing that I would like to add is particle at the edge of the reveal. I'm trying to think of a number of ways to execute this but I could really do with some help since I'm sure that this is something that has been done a million times before. This is basically what I would be aiming for. Please excuse the extremely enviable msPaint skills
I'm developing this for use in Unity but I'm really new to it and don't really know exactly what's available to me. So if you have something that works specifically for Unity that is fine, but I'm really looking for just some general pointers on how to execute something like this.
Any advice, pointers, links, reference materials are all very much appreciated.
Thanks for taking the time to read my post.