I have a brilliant idea for a game, and I do know how to write stuff like AI and server connections as well sessions.
I haven't got much experience with rendering and that kind of stuff, which is kinda an important thing when programming a game. I am looking for tutorials on creating a game engine that supports APEX and PhysX. I do really see these 2 as a requirement. I don't really mind if it requires any other 3rd party software, especially if that means less work and code that's probably optimized better than if I would have done it.
The reason I'm not using an already existing engine, like the Unreal Engine, is simply because they are too limited. The online does not fit my needs. I have experience creating 2D games in OpenGL. (I do have a lot of other experiences, but none related to Game Development)
I Googled around to see if any of these tutorials exist, but it doesn't seem like it. Most of them are about how to use the PhysXLab or other utilities, which is not what I'm looking for. (But of course still very useful, after I've actually implemented all libraries. )
Does anyone know of a tutorial like this, or maybe wants to start one?
Thanks in advance!