Hello to everyone!
I want to start a little discussion about looped world map.
In my game I have a world map. It stores in memory as 2d-array of different cells with surface description. It is like an unfolded world map
As I understand, when player stands at the top of map (on the northest point of Greenland) and tries to go forward, he fall in water at point marked with red cross
And player's move direction reversed (but for gamer all things normal)
Does anyone know the good implementation of cycled world map or some articles about it?
Thanks in advance,