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Navmesh stairs


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#1 invutil   Crossbones+   -  Reputation: 1932

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Posted 10 July 2013 - 05:40 PM

How do you combine volumes/polygons from steps into one ramp? If I had a volume for each step, I'd have to do A* through each step.

 

Also, how do you do A* through the volumes/polygons? Do you have entrances and exits between each volume? How would you cut a shortcut across several volumes if there's a direct path?



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#2 KnolanCross   Members   -  Reputation: 1369

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Posted 11 July 2013 - 01:00 PM

This link has a full explanation of how Navmeshes are created and used:

http://www.critterai.org/nmgen_study

 

 

Edit:

Read your question wrong, sorry. The link should help you.


Edited by KnolanCross, 11 July 2013 - 01:10 PM.

Currently working on a scene editor for ORX (http://orx-project.org), using kivy (http://kivy.org).


#3 wodinoneeye   Members   -  Reputation: 879

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Posted 18 July 2013 - 07:35 PM

Simple answer - Nav meshes are usually a seperate  mesh simplification of the actual scenery geometries.

 

The stairs would often be simplified into a flat ramp surface


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#4 invutil   Crossbones+   -  Reputation: 1932

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Posted 02 August 2013 - 04:17 PM

I still don't see how navmeshes are used. Need more info.



#5 IADaveMark   Moderators   -  Reputation: 2535

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Posted 08 August 2013 - 05:55 PM

I'm sure you can find something to read rather than having us copy and paste it here. There's no shortage of info on navmeshes on the web.


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