Yes, I'm aware of the legal stuff to do with releasing mobile games, but that's not a concern right now. I just want to get my hands dirty on mobile game development.
Hello! I've been trying to figure out what's right for me in the Mobile Game Development world, and here are my results so far:
LibGDX - Got to the point where nothing made sense
Citrus Engine - I can't find a way to learn ActionScript and code it on a Mac for free
CoronaSDK - Paid engine for In-App purchases
Cocos2d - Too hard to use
Standard Android SDK - Said to be really slow and hard to use
Kivy - Can't seem to find a good way of learning it
ImpactJS - Too complicated and $99
MonoGame - Need Xamarian studio or whatever it's called, costs around $400
PyGame - Only a subset for Android
LÖVE-Androd - Still in development and isn't nearly ready for game development
As you can see I've been trying this for a long time. I do NOT intend to use game makers, because they are wrong. You should have to code your game and not have these "Easy Options".
After a lot of searching, I've found the Emo-Framework. It uses Squirrel, which seems easy to pick up. It works on iOS and Android, and is designed for games. I'd love to use Python, but I can't find a Mobile Game Engine in Python(Other than PyGame, which only has an Android subset). Anyhow, I'd like to use Emo.
Have you got any suggestions for a mobile game engine, other then ones that use C++, Objective C or C and ones that are NOT game makers. I don't understand why people don't want to do 100% of the code anymore. It saddens me :|
Anyway, if you've used the Emo engine, would you recommend it? What would you recommend over it and why(as long as the engine meets the criteria above)?
Thanks! Any replies are appreciated!