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D3D10 question


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#1 lomateron   Members   -  Reputation: 300

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Posted 16 July 2013 - 01:50 PM

What happens when the memory I create from textures exceeds the memory that the GPU has?



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#2 unbird   Crossbones+   -  Reputation: 4755

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Posted 16 July 2013 - 02:29 PM

Well, find out:
while(true)
{
   device->CreateTexture2D(&textureDesc, NULL, &texture);
}
Better take cover first.
 
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#3 lomateron   Members   -  Reputation: 300

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Posted 16 July 2013 - 02:51 PM

I thought it will use RAM memory



#4 menohack   Members   -  Reputation: 216

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Posted 16 July 2013 - 03:49 PM

I think it only allocates memory on the GPU. There is no reason to mirror data in CPU RAM as well. Also, you are more likely to have more RAM than GPU memory.






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