I'm going to ask a question here I asked over at StackOverflow just because I'm not really getting an answer over there. :/
Basically I've been avoiding Python for my game just because its supposed to have a lot of performance issues. I actually bought a book today that demonstrates how to do some basic programming with C and the SDL/OpenGL libraries (partially just because I've always wanted to learn C anyway, for fun) when I noticed somewhere Pygame is actually backed up by having most of the SDL be in C, and it just acts as a wrapper.
I heard Pyglet was a good tool for using OpenGL which I'd rather use, both for specific features and just general performance from being hardware accelerated, but I noticed that it was written in "pure" Python. Is Pyglet known for having performance issues? Has anyone here used it to any great effect?
And since I'm going to be learning it anyway, if Pyglet DOES have issues since its all Python, what are my best alternatives for getting OpenGL in Python with maybe some C to back up the performance?