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Game Designchoice


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#1 Roger Debian   Members   -  Reputation: 101

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Posted 17 July 2013 - 06:56 PM

Hello there: I'm Roger Debian from Santiago of Chile. I'm a Digital Animation and Video game Design on Universidad del pacifico. I love what I do, since I was a kid all my world was and is a Video game. Now I want to know from you guys what's the future of video game, what topic? I want to know what's the best motor engine to make my Video games comes true: Udk, Unity, blender? or even more amateur like Game Maker 7.0. I can study and reach any kind of information to do this, cuz I don't knew how make a video game, but with Construct 2 I can did it!... I'm thinking like Unity, but is the future to stay only in that kind of program?

 

Well that's all! thanks! :D



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#2 Tom Sloper   Moderators   -  Reputation: 10158

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Posted 17 July 2013 - 07:28 PM

This question is not about Game Design, so I'm moving it out of the Game Design forum.


-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#3 IcedCrow   Members   -  Reputation: 264

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Posted 17 July 2013 - 07:43 PM

Are you a programmer?  I'm struggling with that issue myself.  

 

I'm a C# developer and have used C# since it first came out of beta so XNA was my first choice, but developing a game engine from scratch may be a bit more than I want to get involved in, so I am looking at Unity as well so I can focus on game design and less on having to code an entire engine from the ground up.

 

I think that, like development environments today, that engines like Unity will become more commonplace as they make our design work a lot easier and faster to use.

 


For more on my wargaming title check out my dev blog at http://baelsoubliette.wordpress.com/

#4 Roger Debian   Members   -  Reputation: 101

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Posted 17 July 2013 - 10:57 PM

This question is not about Game Design, so I'm moving it out of the Game Design forum.

 so where you are moving it? :D

 

 

Are you a programmer?  I'm struggling with that issue myself.  

 

I'm a C# developer and have used C# since it first came out of beta so XNA was my first choice, but developing a game engine from scratch may be a bit more than I want to get involved in, so I am looking at Unity as well so I can focus on game design and less on having to code an entire engine from the ground up.

 

I think that, like development environments today, that engines like Unity will become more commonplace as they make our design work a lot easier and faster to use.

 

Thanks for answer, I think UNITY is the solution...



#5 IcedCrow   Members   -  Reputation: 264

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Posted 18 July 2013 - 06:46 AM

Definitely give it a whirl.  I've been having fun with it.


For more on my wargaming title check out my dev blog at http://baelsoubliette.wordpress.com/

#6 Camilo   Members   -  Reputation: 189

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Posted 19 July 2013 - 09:01 PM

Hello there: I'm Roger Debian from Santiago of Chile. I'm a Digital Animation and Video game Design on Universidad del pacifico. I love what I do, since I was a kid all my world was and is a Video game. Now I want to know from you guys what's the future of video game, what topic? I want to know what's the best motor engine to make my Video games comes true: Udk, Unity, blender? or even more amateur like Game Maker 7.0. I can study and reach any kind of information to do this, cuz I don't knew how make a video game, but with Construct 2 I can did it!... I'm thinking like Unity, but is the future to stay only in that kind of program?

 

Well that's all! thanks! biggrin.png

 

Hey Roger, I am from Chile, too. Regarding your question, my advice for you is: Just make the game, don't worry so much about the tools. If you already know C#, that's a fine language, and for the engine, if you don't know any, just pick something: if you stick to this career path (which is rather hard in this country), you'll probably switch engines and technologies a few times, so it doesn't really matter what you start with. I'd start with Unity if your planned game is 3D or rather complex, or SFML.Net if you have something 2D and simpler in mind.



#7 Aleksa   Members   -  Reputation: 106

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Posted 20 July 2013 - 02:05 PM

Go with Unity, it is ideal for you. The 'master' language in Unity is C#. You can also use Boo, JavaScript and UnityScript. Also there are very good extensions for it. If you want to make a FPS game then use software from fpscontrol.com. The best part about Unity that it is completely free!


Edited by Aleksa, 30 July 2013 - 12:24 PM.





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