Any good recommendations?
Any help would be greatly appreciated!
Edited by lucky6969b, 21 July 2013 - 02:39 AM.
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Posted 21 July 2013 - 11:55 AM
You could create your own, or there is http://www.opengl.org/sdk/tools/GLIntercept/
Creating your own entails compiling your own DLL - which I could help you out by providing you with a basic opengl32.dll wrapper framework, which I have two variants of (in C).
Posted 22 July 2013 - 05:20 AM
Writing your own wrapper can be quite a good way to explore the API, but be warned that it's easy to get bogged down trying to 'redesign' OpenGL. Personally I just use some simple object-oriented wrappers that handle things like creating textures/framebuffers/shaders, plus some logging/debugging stuff.