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What OpenGL Wrappers are available for public use?


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Posted 21 July 2013 - 02:33 AM

Any good recommendations?

Any help would be greatly appreciated!

Jack


Edited by lucky6969b, 21 July 2013 - 02:39 AM.


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Posted 21 July 2013 - 04:08 AM

I'd recommend not using any, and just use the OpenGL api as it is.

 

One less layer that can (and will) generate bugs.



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Posted 21 July 2013 - 11:55 AM

You could create your own, or there is http://www.opengl.org/sdk/tools/GLIntercept/

 

Creating your own entails compiling your own DLL - which I could help you out by providing you with a basic opengl32.dll wrapper framework, which I have two variants of (in C).



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Posted 21 July 2013 - 06:08 PM

OGRE, Irrlicht, Horde3D, Torque3D(?) Unity(?) UDK(?) Etc Etc



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Posted 22 July 2013 - 05:20 AM

http://oglplus.org/

 

Writing your own wrapper can be quite a good way to explore the API, but be warned that it's easy to get bogged down trying to 'redesign' OpenGL. Personally I just use some simple object-oriented wrappers that handle things like creating textures/framebuffers/shaders, plus some logging/debugging stuff.






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