how i can start

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11 comments, last by Janissary 10 years, 8 months ago

hello guys

how i can start programming api in c++ games i want some touturiol videos please (:

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Please stop cross-posting across all of our forums -- just ask once and wait for a response.

- Jason Astle-Adams

You'll need to learn your chosen programming language first. Given you've chosen C++, I usually recommend LearnCpp, but I don't know of a good set of videos -- perhaps someone else can recommend something.

You'll want to follow that up by learning a graphics API such as SDL (Lazy Foo's tutorials) or SFML (Game From Scratch tutorial).

All the other questions you've asked won't be important until you've learned the basics of programming.

You might also consider trying to do some more basic research for yourself -- all of the questions you have asked can be answered with simple Google searches.

- Jason Astle-Adams

thnx ou and im sorry

and what about opengl? and physics?

AND AI AND GLSL?


All the other questions you've asked won't be important until you've learned the basics of programming.

Worry about OpenGL, physics, AI, GLSL, and any other topics you're interested in later. They need to wait until you understand the basics -- you won't be able to properly understand or apply any of these things until you've learned how to write code.

- Jason Astle-Adams


All the other questions you've asked won't be important until you've learned the basics of programming.

Worry about OpenGL, physics, AI, GLSL, and any other topics you're interested in later. They need to wait until you understand the basics -- you won't be able to properly understand or apply any of these things until you've learned how to write code.

im c++ programmer

You can use an engine(easiest - http://devmaster.net/devdb/engines) or:

1) Graphics:

Tutorials:

http://www.rastertek.com/

http://www.braynzarsoft.net/index.php?p=DX11Lessons

http://www.opengl-tutorial.org/

Also the tutorials and samples that come with the DXSDK.

Books:

http://www.amazon.com/Introduction-3D-Game-Programming-DirectX/dp/1936420228/ref=sr_1_1?ie=UTF8&qid=1374577118&sr=8-1&keywords=DirectX+11

http://www.amazon.com/Beginning-DirectX-11-Game-Programming/dp/1435458958/ref=sr_1_2?ie=UTF8&qid=1374577118&sr=8-2&keywords=DirectX+11

http://www.amazon.com/Practical-Rendering-Computation-Direct3D-11/dp/1568817207/ref=sr_1_3?ie=UTF8&qid=1374577118&sr=8-3&keywords=DirectX+11

http://www.opengl.org/documentation/books/

2) Physics:

Books:

http://www.amazon.com/s/ref=nb_sb_noss_1?url=search-alias%3Daps&field-keywords=game%20physics&sprefix=game+phy%2Caps&rh=i%3Aaps%2Ck%3Agame%20physics

3) AI:

Books:

http://www.amazon.com/Game-Engine-Programming-Brian-Schwab/dp/1584505729/ref=sr_1_1?ie=UTF8&qid=1374577289&sr=8-1&keywords=AI+engine

http://www.amazon.com/Programming-Game-Example-Mat-Buckland/dp/1556220782/ref=sr_1_2?ie=UTF8&qid=1374577272&sr=8-2&keywords=AI+games

http://www.amazon.com/Artificial-Intelligence-Games-Ian-Millington/dp/0123747317/ref=sr_1_1?ie=UTF8&qid=1374577272&sr=8-1&keywords=AI+games

4) Misc:

Books:

http://www.amazon.com/Game-Coding-Complete-Fourth-Edition/dp/1133776574/ref=sr_1_1?ie=UTF8&qid=1374577345&sr=8-1&keywords=Game+coding+complete

http://www.amazon.com/Game-Engine-Architecture-Jason-Gregory/dp/1568814135/ref=sr_1_3?ie=UTF8&qid=1374577345&sr=8-3&keywords=Game+coding+complete

http://www.amazon.com/Advanced-Programming-DirectX-Wordware-Graphics/dp/1598220543/ref=sr_1_2?ie=UTF8&qid=1374577390&sr=8-2&keywords=directx+10

http://www.amazon.com/Math-Primer-Graphics-Development-Edition/dp/1568817231/ref=sr_1_11?ie=UTF8&qid=1374577365&sr=8-11&keywords=mathematics+3d

http://www.amazon.com/Mathematics-Programming-Computer-Graphics-Edition/dp/1435458869/ref=sr_1_8?ie=UTF8&qid=1374577345&sr=8-8&keywords=Game+coding+complete

An engine will save you a lot of time, and you won't have to take care of all the "tedious" details, however if you like that type of thing you can start from scratch( you will learn a lot at the very least if you stick with the hard way ). The GPU Gems and GPU Pro series are also pretty good for various techniques.


All the other questions you've asked won't be important until you've learned the basics of programming.

Worry about OpenGL, physics, AI, GLSL, and any other topics you're interested in later. They need to wait until you understand the basics -- you won't be able to properly understand or apply any of these things until you've learned how to write code.

im c++ programmer

I sense troll

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