Jump to content

  • Log In with Google      Sign In   
  • Create Account


Upcoming Unofficial GameDev Competition


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
129 replies to this topic

#21 Servant of the Lord   Crossbones+   -  Reputation: 16725

Posted 25 July 2013 - 02:11 PM

Existing code libraries and engines may be used, whether or not they were made by you (but games or game logic may not be). As for art... I'm not sure. A part of me wants art to be original (and made during the 7 days), but at the same time, I don't think I'll have require audio to be made/composed during the 7 days... My current thinking is that 2D and 3D art must be made during the 7 days, but audio is not restricted. Thoughts on this?


Seems like for art and music assets, a flat "create it within the 7 days, or use public resources available to everyone" is fair.

It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.

[Fly with me on Twitter] [Google+] [My broken website]

All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.                                                                                                                                                       [Need free cloud storage? I personally like DropBox]

Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal


Sponsor:

#22 jbadams   Senior Staff   -  Reputation: 17013

Posted 25 July 2013 - 07:06 PM

After some discussion, we're still working out all the technical details, but we'll be providing a one-off reputation bonus of +5 +50 points to all participants who successfully complete an entry, as well as a larger to-be-determined bonus for the winner (and possibly runners up if there are enough participants).  All of these points would be in the participation category.


Edited by jbadams, 25 July 2013 - 10:40 PM.
By popular demand, the participation bonus will be +50 rather than +5!


#23 Alpha_ProgDes   Crossbones+   -  Reputation: 4679

Posted 25 July 2013 - 08:55 PM


but we'll be providing a one-off reputation bonus of +5 points to all participants who successfully complete an entry

 

5? That's it? Did you miss a '0' or '00'?


Beginner in Game Development? Read here.
 
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
 
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image
 
Spoiler

#24 Michael Tanczos   Senior Staff   -  Reputation: 5136

Posted 25 July 2013 - 10:33 PM

 


but we'll be providing a one-off reputation bonus of +5 points to all participants who successfully complete an entry

 

5? That's it? Did you miss a '0' or '00'?

 

 

gift-clubs-kids.jpg

 

Why not bump it up to a +50?  I think it's a pretty big deal if a person is a successful completer.


Edited by Michael Tanczos, 25 July 2013 - 10:35 PM.


#25 jbadams   Senior Staff   -  Reputation: 17013

Posted 25 July 2013 - 10:43 PM

Alright, sounds good to me; +50 "participation" rep-points for successful participants!

 

The original thought process was that it would be easier to provide a significantly higher bonus as a prize for the winner (and second/third prizes if there are enough participants) with a low participation award, but you're right -- we still have plenty of wiggle room to offer higher prizes than +50 without making the winning bonuses too ridiculous.



#26 Alpha_ProgDes   Crossbones+   -  Reputation: 4679

Posted 26 July 2013 - 08:29 AM

1st place: 150

2nd place: 100

3rd place: 75

 

I would add those points on top of the already 50 points they're getting. But you could easily just replace the 50 with prize points.


Beginner in Game Development? Read here.
 
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
 
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image
 
Spoiler

#27 Cornstalks   Crossbones+   -  Reputation: 6966

Posted 26 July 2013 - 10:40 AM

Seems like for art and music assets, a flat "create it within the 7 days, or use public resources available to everyone" is fair.

Ok, so what if we applied the same to the coding rules? Create it in the 7 days, or use public resources available to everyone (so if you have your own library/engine you'd like to use that you've made in the past, you need to make it publicly available (under whatever license, provided the license would allow someone to use it during the 7 day competition)).


Edited by Cornstalks, 26 July 2013 - 10:41 AM.

[ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

#28 Alpha_ProgDes   Crossbones+   -  Reputation: 4679

Posted 26 July 2013 - 10:43 AM

So I take it that using Game Maker will get you disqualified....?


Beginner in Game Development? Read here.
 
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
 
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image
 
Spoiler

#29 Cornstalks   Crossbones+   -  Reputation: 6966

Posted 26 July 2013 - 10:47 AM

So I take it that using Game Maker will get you disqualified....?

No, because it's a tool that's a) available to everyone in the same way, and b) you still have to actually make the game.

 

Also, @jbadams and @Michael Tanczos: That's awesome, thanks for the support!!!


[ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

#30 Alpha_ProgDes   Crossbones+   -  Reputation: 4679

Posted 26 July 2013 - 10:55 AM

If someone is using an engine or framework they've built in the past, personally, I don't think they should have to open source it if they don't want to. I would agree with submitting source code if the contest was "7 day, build everything from scratch". But if it's just make a game in 7 days, they should be just allowed to do so. The Honor system has worked so far on GameDev. I don't see why we shouldn't trust each other at this point.


Beginner in Game Development? Read here.
 
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
 
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image
 
Spoiler

#31 slicer4ever   Crossbones+   -  Reputation: 3096

Posted 26 July 2013 - 11:00 AM

If someone is using an engine or framework they've built in the past, personally, I don't think they should have to open source it if they don't want to. I would agree with submitting source code if the contest was "7 day, build everything from scratch". But if it's just make a game in 7 days, they should be just allowed to do so. The Honor system has worked so far on GameDev. I don't see why we shouldn't trust each other at this point.


I'd have to agree with this. The framework i've built for myself is in no way ready for being open-sourced.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

#32 Servant of the Lord   Crossbones+   -  Reputation: 16725

Posted 26 July 2013 - 11:02 AM

Code libraries I personally view differently. Since it's not gameplay related, and everyone builds up their own helper-functions over time, I don't think it matters.

It'd only really matter if everyone was forced to use the same language and same APIs, because then existing codebases would give an unfair advantage.

It's not a game engine - I won't use my game logic code. Just copy+paste the helper functions that I need.

 

But if person A is using Python and pygame, and Python has a bajillion standard classes you can just import,

And person S(ervant) is using C++ and SFML, and has his own library of functions which just cover the same ground that Python's standard library already covers: String to type conversion, file loading and parsing, point and rect classes, etc... I don't see the harm.

 

But yeah, I could make it available publicly before the contest begins like you said, and link to it in this thread. I just don't know what parts I'll need once the game is underway, and don't want to make the whole unstructured mess publicly available (unless I intend to sabotage others' projects laugh.png).

But maybe I could make an educated guess and release some general functions that might be of use to me and others for the contest.


Edited by Servant of the Lord, 26 July 2013 - 11:09 AM.

It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.

[Fly with me on Twitter] [Google+] [My broken website]

All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.                                                                                                                                                       [Need free cloud storage? I personally like DropBox]

Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal


#33 tstrimple   Prime Members   -  Reputation: 1718

Posted 26 July 2013 - 11:26 AM

But if person A is using Python and pygame, and Python has a bajillion standard classes you can just import,

And person S(ervant) is using C++ and SFML, and has his own library of functions which just cover the same ground that Python's standard library already covers: String to type conversion, file loading and parsing, point and rect classes, etc... I don't see the harm.

 

Sounds like someone picked a platform more suitable for a 7 day game contest ;)



#34 Cornstalks   Crossbones+   -  Reputation: 6966

Posted 26 July 2013 - 11:34 AM

Well one thing I want is at least somewhat consistent rules. So if code/libraries/engines from past projects is allowed (without being required to be made publicly available), then I think art and sound from past projects should also be allowed (without being required to be made publicly available).


[ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

#35 slicer4ever   Crossbones+   -  Reputation: 3096

Posted 26 July 2013 - 11:41 AM

Well one thing I want is at least somewhat consistent rules. So if code/libraries/engines from past projects is allowed (without being required to be made publicly available), then I think art and sound from past projects should also be allowed (without being required to be made publicly available).


is the code going to be made available with the game? what's to prevent me from using past resources anyway, and just claiming i made it in the 7 days? perhaps it's putting to much of a restriction on things, and truthfully, their is little ways you can absolutely prove that someone made stuff outside those 7 days. however, if we take a slightly more relaxed restriction, then it won't matter that some resources are being used that were made for other projects/games, what matters is that the game itself is still being built in those 7 days.

if everything must absolutely be made in those 7 days, then it does put into question tools that come with pre-made assets for use.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

#36 Alpha_ProgDes   Crossbones+   -  Reputation: 4679

Posted 26 July 2013 - 11:41 AM

Well one thing I want is at least somewhat consistent rules. So if code/libraries/engines from past projects is allowed (without being required to be made publicly available), then I think art and sound from past projects should also be allowed (without being required to be made publicly available).


That sounds fair.

Edited by Alpha_ProgDes, 26 July 2013 - 11:42 AM.

Beginner in Game Development? Read here.
 
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
 
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image
 
Spoiler

#37 Servant of the Lord   Crossbones+   -  Reputation: 16725

Posted 26 July 2013 - 12:14 PM

That sounds fair.

 
Fair in which way? Past art, music, code = free game, or only the code and art assets you publicly make available is free game?
 

Well one thing I want is at least somewhat consistent rules. So if code/libraries/engines from past projects is allowed (without being required to be made publicly available), then I think art and sound from past projects should also be allowed (without being required to be made publicly available).

I'm fine with whatever way you decide upon - I just need the rules clear in my head I don't accidentally violate it! =)
I feel like my art *would* give me an unfair advantage, and I feel like my code *won't*. So whatever decision you choose, just let me know! I agree that consistency in the rules is good.

It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.

[Fly with me on Twitter] [Google+] [My broken website]

All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.                                                                                                                                                       [Need free cloud storage? I personally like DropBox]

Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal


#38 Alpha_ProgDes   Crossbones+   -  Reputation: 4679

Posted 26 July 2013 - 12:25 PM

Fair in which way? Past art, music, code = free game, or only the code and art assets you publicly make available is free game?


I think that if you have graphics, music, and/or code you've used in the past, then it can be used to make a game for this contest. And it doesn't have to be released to the public. Obviously, you're not going to be a douche and submit a game you've already written.
Beginner in Game Development? Read here.
 
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
 
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image
 
Spoiler

#39 jbadams   Senior Staff   -  Reputation: 17013

Posted 27 July 2013 - 03:59 AM

1st place: 150

2nd place: 100

3rd place: 75

 

Funny, after initially low-balling the amount of points for participation, I was (and still am) thinking a little higher than that for prizes. cool.png



#40 Alpha_ProgDes   Crossbones+   -  Reputation: 4679

Posted 27 July 2013 - 10:02 AM

1st place: 150
2nd place: 100
3rd place: 75

 
Funny, after initially low-balling the amount of points for participation, I was (and still am) thinking a little higher than that for prizes. cool.png


Well if that's the case, don't let me stop you biggrin.png

How about then ...
1st place: 300
2nd place: 225
3rd place: 150
Beginner in Game Development? Read here.
 
Super Mario Bros clone tutorial written in XNA 4.0 [MonoGame, ANX, and MonoXNA] by Scott Haley
 
If you have found any of the posts helpful, please show your appreciation by clicking the up arrow on those posts Posted Image
 
Spoiler




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS