Code libraries I personally view differently. Since it's not gameplay related, and everyone builds up their own helper-functions over time, I don't think it matters.
It'd only really matter if everyone was forced to use the same language and same APIs, because then existing codebases would give an unfair advantage.
It's not a game engine - I won't use my game logic code. Just copy+paste the helper functions that I need.
But if person A is using Python and pygame, and Python has a bajillion standard classes you can just import,
And person S(ervant) is using C++ and SFML, and has his own library of functions which just cover the same ground that Python's standard library already covers: String to type conversion, file loading and parsing, point and rect classes, etc... I don't see the harm.
But yeah, I could make it available publicly before the contest begins like you said, and link to it in this thread. I just don't know what parts I'll need once the game is underway, and don't want to make the whole unstructured mess publicly available (unless I intend to sabotage others' projects ).
But maybe I could make an educated guess and release some general functions that might be of use to me and others for the contest.
Edited by Servant of the Lord, 26 July 2013 - 11:09 AM.