Jump to content

  • Log In with Google      Sign In   
  • Create Account

Good book on physics and collision detection.


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
3 replies to this topic

#1 Bojanovski   Members   -  Reputation: 288

Like
1Likes
Like

Posted 22 July 2013 - 09:41 AM

So, if anyone has some recommendations, that would be great.

 

This is the best I found so far: 'Game Physics' by David H. Eberly.



Sponsor:

#2 jjd   Crossbones+   -  Reputation: 2077

Like
1Likes
Like

Posted 22 July 2013 - 10:48 AM

So, if anyone has some recommendations, that would be great.

 

This is the best I found so far: 'Game Physics' by David H. Eberly.

 

For collision detection I would recommend 'real-time collision detection' by Christer Ericson.

 

-Josh


--www.physicaluncertainty.com
--linkedin
--irc.freenode.net#gdnet


#3 Burnt_Fyr   Members   -  Reputation: 1243

Like
1Likes
Like

Posted 31 July 2013 - 10:47 AM

Christer's book is by far the best i've seen on collision. I liked Physics for Game Programmers, though I've had others tell me it was a shyte book, I haven't got a chance to check out Eberly's book, but have used WM as a reference for lots of math/mesh related things.



#4 MarekKnows.com   Members   -  Reputation: 486

Like
1Likes
Like

Posted 14 August 2013 - 11:02 AM

I like David's site: http://www.geometrictools.com/LibPhysics/CollisionDetection/CollisionDetection.html

 

but RTCD has the best explanation of collision detection that I've found: http://realtimecollisiondetection.net/


---
Free C++, OpenGL, and Game Development Video Tutorials @
www.MarekKnows.com
Play my free games: Ghost Toast, Zing, Jewel Thief





Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS