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Good book on physics and collision detection.


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#1 Bojan Lovrovic   Members   -  Reputation: 435

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Posted 22 July 2013 - 09:41 AM

So, if anyone has some recommendations, that would be great.

 

This is the best I found so far: 'Game Physics' by David H. Eberly.



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#2 jjd   Crossbones+   -  Reputation: 2122

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Posted 22 July 2013 - 10:48 AM

So, if anyone has some recommendations, that would be great.

 

This is the best I found so far: 'Game Physics' by David H. Eberly.

 

For collision detection I would recommend 'real-time collision detection' by Christer Ericson.

 

-Josh


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#3 Burnt_Fyr   Members   -  Reputation: 1249

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Posted 31 July 2013 - 10:47 AM

Christer's book is by far the best i've seen on collision. I liked Physics for Game Programmers, though I've had others tell me it was a shyte book, I haven't got a chance to check out Eberly's book, but have used WM as a reference for lots of math/mesh related things.



#4 MarekKnows.com   Members   -  Reputation: 741

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Posted 14 August 2013 - 11:02 AM

I like David's site: http://www.geometrictools.com/LibPhysics/CollisionDetection/CollisionDetection.html

 

but RTCD has the best explanation of collision detection that I've found: http://realtimecollisiondetection.net/


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