Hurricane Katrina was a disaster that killed over a thousand people, and after-action reports described the response to it as a failure to prepare on many levels.
Several video games present procedural rhetoric that dis-incentivises preparedness. It comes across as a prank played upon the player, that the player either cannot or should not plan ahead, that the future is a fog of undiscovered country, essentially revelling in jump scare mechanics.
It seems to me that a better way would be to specifically reward the player for actively engaging in foresight and planning for the future. So that the moment of arrival can be a great reward for the player who did engage in such activity.
Edited by AngleWyrm, 25 July 2013 - 05:41 PM.