i would like to learn to write some games with directx 11. i prefer vc++ 2012.
i am reading "programming 2d games" by Charles Kelly. i find out that it is limiting (maybe that is because i still do not understand all of it. i have not finished the book. i got thru chapter 9). i find that i have to render the image in between graphics->beginScene and graphics->endScene() to be limiting(the book used d3d9 rather than d3d11).
i missed SDL, where i can blit to the screen from everywhere and flip it when done rendering. that is why i find programming 2d games is so limiting. i got my program running with all the graphics file and rendering fine until i got to the last part of my program. i find that directx is very fast, that is why i want to stick with dx.
is there a book or web tutorial that you can recommend?
any suggestion will be appreciated.