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#1 Stormynature   Crossbones+   -  Reputation: 3509

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Posted 01 August 2013 - 09:36 AM

So am currently mucking around with a rough concept with Dragonsoulj for a platformer game where the player literally uses parts of themselves as tools in order to progress through the levels for example: A player might tear out an eye and toss it in a direction to gain a viewpoint opening up a fog of war or extract their intestines for use as a rope to climb up a high section. Of course being only initial inceptions everything is up in the air as to how we fully approach this...for example do we incorporate a frankenstein approach by where you scavenge further body parts to attach to yourself or utilise as tools, can you only carry a certain amount of body parts in which case selecting the right ones might make navigating a level easier or perhaps as you progress through each level you scavenge your own body parts using them up as you push through endeavouring to make it to the other end.

 

What ever we ultimately end up with I don't know...it's still early days. But the reason I am writing this post is to ask you for the following:

 

In what ways could you make use of your own body parts to create tools or interactable elements that might serve you in a navigating a platformer? Be creative...be outrageous (but clean).

 

Should I detach a leg and an eyeball and play golf?  I look forward to your responses.


Edited by Stormynature, 04 August 2013 - 09:21 PM.


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#2 Waterlimon   Crossbones+   -  Reputation: 2694

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Posted 01 August 2013 - 10:22 AM

A crafting system would be nice:

2 Medium-size bones

+

2 units of guts

=

Magnificient crossbow of sacrifices

 

 

Then comes the dilemma of how many fingers you can use for arrows before aiming gets too difficult for it to be worthwhile.


o3o


#3 jjd   Crossbones+   -  Reputation: 2122

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Posted 01 August 2013 - 10:48 AM

So am currently mucking around with a rough concept with another on this site for a platformer game where the player literally uses parts of themselves as tools in order to progress through the levels for example: A player might tear out an eye and toss it in a direction to gain a viewpoint opening up a fog of war or extract their intestines for use as a rope to climb up a high section. Of course being only initial inceptions everything is up in the air as to how we fully approach this...for example do we incorporate a frankenstein approach by where you scavenge further body parts to attach to yourself or utilise as tools, can you only carry a certain amount of body parts in which case selecting the right ones might make navigating a level easier or perhaps as you progress through each level you scavenge your own body parts using them up as you push through endeavouring to make it to the other end.

 

What ever we ultimately end up with I don't know...it's still early days. But the reason I am writing this post is to ask you for the following:

 

In what ways could you make use of your own body parts to create tools or interactable elements that might serve you in a navigating a platformer? Be creative...be outrageous (but clean).

 

Should I detach a leg and an eyeball and play golf?  I look forward to your responses.

 

* roll eyes into area I want to see without being seen

* detach one arm to use it with the other to climb a tall ledge

* rappel using intestines

* use chest cavity to hide/store things

* detach head to elongate neck and breath in deep water

* break fingers to make claws

 

-josh


Edited by jjd, 02 August 2013 - 07:10 AM.

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#4 kseh   Crossbones+   -  Reputation: 2231

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Posted 01 August 2013 - 12:07 PM

I forget the name of it but there was a flash game I played awhile back (maybe a year ago) where you disassembled your character and used your body parts to trigger switches by throwing them at a button or used them as weights to hold a floor switch down. Sometimes you would dissemble yourself so that you could fit through a corridor to make it to another switch. You just had your legs, arms, body and head though and there weren't any other pieces laying around you could pick up.

 

One thought might be to not limit yourself to human parts. Eyes or a nose from an animal might give increased sensory abilities. Claws might provide better attacks but limit your ability to work with other elements in the game.



#5 Waterlimon   Crossbones+   -  Reputation: 2694

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Posted 01 August 2013 - 03:09 PM

You could make an RPG out of this, but instead of grabbing loot you pick up the interesting parts of the fallen boss and see how they work against the next one.

o3o


#6 Stormynature   Crossbones+   -  Reputation: 3509

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Posted 01 August 2013 - 05:06 PM

You could make an RPG out of this, but instead of grabbing loot you pick up the interesting parts of the fallen boss and see how they work against the next one.

 

Way too early to know what direction we end up in to be honest, but I suspect it will stay with a platformer style (with associated story to drive game along). One such story idea I was toying around with last night is: You are Frank, the original made man. You work for a mad scientist who has just finished creating his next great invention. The pay is lousy, the work hours atrocious and you are always ducking the diabolical shrink ray which is set on auto-fluffy rabbit defense mode. Unfortunately the scientist's invention is misbehaving and Frank find's himself on a fantastic voyage through the bowels of the misbehaving whatchamacallit in order to repair the damage before the world is covered in a sea of cute fluffy adorable rabbits....that explode.

 

 

There are a few pop culture references in there, so if not sure...google tongue.png

 

 

edit: meh forgot the most important part ----- I want more ideas -- be exotic - be creative -- be disturbing.....what body parts would you use and how?


Edited by Stormynature, 01 August 2013 - 05:09 PM.


#7 Oolala   Members   -  Reputation: 902

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Posted 01 August 2013 - 06:44 PM

A player might tear out an eye and toss it in a direction to gain a viewpoint opening up a fog of war or extract their intestines for use as a rope to climb up a high section.

Be creative...be outrageous (but clean).

You and I have very different definitions of 'clean'.

 

Learn skills by sticking new brains into your head?



#8 jbadams   Senior Staff   -  Reputation: 20097

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Posted 02 August 2013 - 06:31 AM

Love it! smile.png

 

 

You could throw bones to distract dogs or similar creatures, or to lure them in a certain direction.  Likewise, any random edible body-parts could be used as bait.  Extending on this, toxic body parts (perhaps the appendix, gall bladder, etc.?) could be used to poison creatures or otherwise make them ill.

 

Blood (or any other fluids) could be used to write messages or leave trails.

Bodily fluids could also possibly be used to make surfaces slippery or sticky, either of which could potentially be beneficial.

 

A removable head could be used as a step to reach slightly higher places, could be thrown as a weapon, or could be bowled to knock someone over.

 

Teeth could be used as a trip-hazard or to leave a trail.

 

Skin could be used as a parachute or glider to slow falling, allow safely falling a longer distance, and potentially even glide through the air short distances.

 

Lungs could be inflated to provide a springboard and allow higher jumps, or as a floatation device to navigate water areas.

 

Hair could be used as rope.

 

Bowels or intestines could be used as a crude weapon, to shoot fluids or gasses at opponents.



#9 Madhed   Crossbones+   -  Reputation: 3265

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Posted 02 August 2013 - 09:05 AM

Stick ears to walls to act as alarm triggers



#10 Waterlimon   Crossbones+   -  Reputation: 2694

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Posted 02 August 2013 - 09:27 AM

Brain could be used to utilize items from the surrounding environment to do these things instead of cutting pieces of yourself with a chainsaw and suffering a horrible death.

 

The nervous system could be used for something electricity related. Grab the end of a major nerve and use it to zap enemies? (mentally exhaustive)

 

...

 

Produce a child and use it as a shield against goblins?


o3o


#11 Meatsack   Members   -  Reputation: 1024

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Posted 02 August 2013 - 02:07 PM

I like the upgrades idea of using interchangeable parts for different abilities.

 

Sneakered feet for faster running.

Stone Golem feet for non-slipping on ice/goo/etc...

Claws for increased attack damage.

Wings for gliding.

Pelican beak for scooping fluids.

Woodpecker beak for breaking wooden doors/boxes.

Kangaroo legs for high jumping.

Waterbug legs for skimming puddles.

Mermaid tail for improved swimming.

Gorilla arms for swinging on ropes/vines.

Cats eyes for darkvision/ghost detection.

 

Or any combination thereof!  I'm not good with gross, unfortunately, but I can still see this list of abilities growing long.


Edited by Meatsack, 02 August 2013 - 02:09 PM.

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#12 Khaiy   Crossbones+   -  Reputation: 1422

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Posted 02 August 2013 - 03:11 PM

A lot of my favorite ideas have already been said, but:

A detached hand can run down narrow passages and manipulate things on the other side.

Nerves can be run across areas and linked to other body parts to create traps that trigger in reponse to different stimuli.

A chunk of brain plus a bit of nerve can ride an enemy and give you some limited control over it.

Intestines can be used to pump fluids from one pplace to another.

#13 Wavinator   Moderators   -  Reputation: 1825

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Posted 04 August 2013 - 02:57 AM

I can see this game having as its character a superhero zombie! I can definitely see limbs being used as levers. Maybe if you fill your stomach with gas it could float, and you could attach an eye and intestines to make a gruesome sort of spy kite or really gross bomb. Or maybe you could jump on it and have it cushion a fall or bounce you up to another level.


--------------------Just waiting for the mothership...

#14 Stormynature   Crossbones+   -  Reputation: 3509

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Posted 04 August 2013 - 09:20 PM

Rather than open up a new thread showing an initial implementation idea for how the body parts skill set might be determined, I figured I would keep on with this thread so that feedback and suggestions for body part utilisations might stay in one place. We have also created a journal to document the processes by which this game develops.

dmm9.png

 

At this stage we are looking at body part usage being dictated by what thread requirements might be needed - so for more coarse or basic tool requirements you would only need hemp thread for the stitching and as the complexity of the tool or finesse needed in self-surgery increases so does the thread quality. Each sector would consist of 1 body part manipulation using hemp thread, 2 with cat gut and 3 with synthetic, so basically 24 possible body part manipulations would be available. Resource management would be handled by the availability of thread which will be found throughout the game.

 

A secondary aspect which leads to a deeper choice of body part possibilities will be the incorporation of sidegrades (I won't say upgrades as I feel that particular type of thinking and limitation would lend itself to less fun overall). These sidegrades would be body parts salvaged from the bodies of the enemies and stored in a miniaturised pocket storage that can be expanded to wardrobe size (a suitable backstory will be implemented about mad scientist having developed this storage device for replacement body parts for Frank as things drop off/wear out). Effectively the pocket storage will allow Frank to store a complete set of body parts for each body type he runs across in the game. This storage needing topping up as parts are used up/lost/broken....at this stage the tentative body types for the game will be human, rabbit and robot.

 

When incorporating a different sidegrade into the body we plan to have the available choices of body part manipulations automatically change. For example: human intestines might be long, rabbit intestines stretchy, robot intestines strong -- so depending on which type of intestines you use you may get access to a rope, or part of a crossbow or a tightrope. So the choices you have access to is very much dependant on what makeup you have stitched yourself together with.

 

What do you think - suggestions for how this might be improved or how this works as an interface for you would be appreciated, as well more body part suggestions smile.png


Edited by Stormynature, 04 August 2013 - 10:30 PM.





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