i'm wondering how to handle matches like do ruzzle in ios:
one player can play the game and the other can play it too, while all two player haven't finished, i can't go to the second...
GKTurnBasedMatch can't be because only one player at a time can make his move...
Real-Time Matches? but if a player accept to play, then disconnects...?
should i have a separate server that stores the game, or i can use some other apple api?
thanks