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is there any 3rd openGL debug tool on macosx?


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#1 db123   Members   -  Reputation: 216

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Posted 02 August 2013 - 04:18 AM

i have some render error but i can't find them , on windows i can use gdebugger to trace all api call, but on macos i have not.

some one tell me i can use the graphic tool provided by apple:Opengl driver monitor,Opengl profile, but i can not find any help.

 

is there any 3rd useful tool for me ?wacko.png



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#2 WhiteChocolateMocha   Members   -  Reputation: 375

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Posted 02 August 2013 - 08:40 AM

You can use Apple's first party tools. If you're using Xcode, then in the menu bar go to Xcode-> Open Developer Tools -> More Developer Tools -> then download the xcode graphics tools for your OS. Open the .dmg and click OpenGL Profiler. Copy the executable to the list box, then in the menu select Views->Breakpoints then check "Break on GL Error". Back in the main view, highlight the app so that "launch" is no longer grayed out, and hit that. This is how I debug my apps, and it's pretty good. 



#3 db123   Members   -  Reputation: 216

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Posted 08 February 2014 - 08:53 PM

i found apple provide a professional tools:Opengl Profile.

this tool can get the call trace.

you can download from apple develop tools website. 

its name is graphics tools.






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