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What do you think of this terrain?


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#1 Medo3337   Members   -  Reputation: 679

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Posted 02 August 2013 - 04:51 AM

I have been working for awhile on my own Game Engine with help from GameDev members and here is screenshots from what I have created:

 

Would appreciate your opinions! smile.png

 

1.png

 

2.png


Edited by Medo3337, 02 August 2013 - 04:52 AM.


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#2 samoth   Crossbones+   -  Reputation: 5031

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Posted 02 August 2013 - 05:19 AM

Nasty rain, looks really uncomfortable, makes me want to get my raincoat out. Especially the distance fog adds to the nastiness (well-chosen color).

 

There's obviously no vegetation or such on the mostly uniform terrain, but it nevertheless looks quite nice.

 

Is that a road in the foreground of the first screen, or a texture stretch artefact?



#3 imoogiBG   Members   -  Reputation: 1245

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Posted 02 August 2013 - 07:03 AM

could you relese the rain for the public?



#4 Medo3337   Members   -  Reputation: 679

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Posted 02 August 2013 - 12:43 PM

@samoth: That's actually a part of the terrain, it might look like a road because of the rain particles, but it's not :)


Edited by Medo3337, 02 August 2013 - 12:44 PM.


#5 unbird   Crossbones+   -  Reputation: 5990

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Posted 04 August 2013 - 08:02 AM

@imoogiBG: Luna shows a couple of particle effects one of which is rain (Chapter 19).

#6 cozzie   Members   -  Reputation: 1757

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Posted 04 August 2013 - 09:38 AM

Looks very nice

#7 Medo3337   Members   -  Reputation: 679

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Posted 04 August 2013 - 06:33 PM

@imoogiBG: For particles, take a look at this sample:

http://www.codesampler.com/dx9src/dx9src_7.htm



#8 Krohm   Crossbones+   -  Reputation: 3239

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Posted 05 August 2013 - 12:30 AM

It's pretty good! I think you could now pack up that knowledge and going for something else.



#9 Squared'D   Members   -  Reputation: 2255

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Posted 05 August 2013 - 02:59 AM

It looks good. I especially like the rain. Which version of Direct X are you using and what's your video card? Are the rain particles processor intensive?

Learn all about my current projects and watch some of the game development videos that I've made.

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#10 Medo3337   Members   -  Reputation: 679

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Posted 05 August 2013 - 08:33 AM

@Squared'D:

 

DirectX 9

 

GPU: GTX 550 Ti

 

Are the rain particles processor intensive?

 

 

Not really.



#11 FLeBlanc   Crossbones+   -  Reputation: 3117

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Posted 05 August 2013 - 09:12 AM

Can't really see the terrain, to be honest, so it's impossible to make a good judgement. Folks got distracted by the rain (which does look good) but if you want an honest assessment of the terrain itself we'd need to actually see it.



#12 Tom KQT   Members   -  Reputation: 1620

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Posted 07 August 2013 - 05:27 AM

Hm I don't think anything of the terrain because I cannot see it :) Nice rain effect though (on the image, dunno how it looks on a video).

 

Remove the rain and post another screenshot, if you want to hear feedback about the terrain. ;)



#13 Medo3337   Members   -  Reputation: 679

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Posted 07 August 2013 - 06:07 AM

Here you go, it finally stopped raining:

nr.png



#14 Medo3337   Members   -  Reputation: 679

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Posted 07 August 2013 - 06:17 AM

Maybe even some fire:

fire.png



#15 Tom KQT   Members   -  Reputation: 1620

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Posted 07 August 2013 - 09:08 AM

That actually didn't help that much. Try a little bit more of sunlight ;)



#16 FLeBlanc   Crossbones+   -  Reputation: 3117

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Posted 07 August 2013 - 09:31 AM

Yeah, it's a bit dark.

 

On what basis are we being asked to critique this? Is it the overall aesthetic? If that's the case, it needs more stuff. Real terrain isn't that bare and slick, barring empty and bare terrain like rolling dunes.

 

Are we being asked to critique it on technical merits? If that's the case, we really can't see the detail on the terrain so we don't know if there are problems with your texture splatting and detail mapping.



#17 Medo3337   Members   -  Reputation: 679

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Posted 11 August 2013 - 03:41 AM

@FLeBlanc: It's supposed to be dark because of the scene environment.

 

Here is another scene:

41854984.png

 

And here is a screenshot (without rain and with point light):

5951485.png



#18 DwarvesH   Members   -  Reputation: 471

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Posted 14 August 2013 - 04:43 AM

Well, for a dark terrain it looks pretty good. I think you choose the fog offset well for an oppressing atmosphere, but you might try a slightly bigger view distance. 

 

And the rain is awesome. When I have time, I'll look over the links from you because I will need rain.

 

If you want dark, you did a fine job. As a pure subjecive preference, I like my scenes bright, so I'm trying to roll with something like this:

 

http://2.bp.blogspot.com/-_y6Em6qYhI4/UgpumVlYS_I/AAAAAAAAB4o/3KB6GTol-8w/s1600/02_01.png

http://3.bp.blogspot.com/-72yE3oichv8/UgpuXQqndOI/AAAAAAAAB4g/FfNA7dEfr4s/s1600/02_02.png



#19 DwarvesH   Members   -  Reputation: 471

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Posted 14 August 2013 - 04:45 AM

Well, for a dark terrain it looks pretty good. I think you choose the fog offset well for an oppressing atmosphere, but you might try a slightly bigger view distance. 

 

And the rain is awesome. When I have time, I'll look over the links from you because I will need rain.

 

If you want dark, you did a fine job. As a pure subjecive preference, I like my scenes bright, so I'm trying to roll with something like this:

 

http://2.bp.blogspot.com/-_y6Em6qYhI4/UgpumVlYS_I/AAAAAAAAB4o/3KB6GTol-8w/s1600/02_01.png

http://3.bp.blogspot.com/-72yE3oichv8/UgpuXQqndOI/AAAAAAAAB4g/FfNA7dEfr4s/s1600/02_02.png

 

BTW, a dark scene:

http://dl.dropboxusercontent.com/u/45638513/02_01.png

 

I can see that you managed to get you point light to work. Great! 

 

How many point lights do you have support for? 


Edited by DwarvesH, 14 August 2013 - 04:46 AM.


#20 Medo3337   Members   -  Reputation: 679

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Posted 14 August 2013 - 04:53 AM

8 Lights per mesh, I'm planning to render the mesh multiple times if it need more lights than the maximum.






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