What would be a sensible maximum texture size to expect on today's hardware, factoring in the whole range of graphics cards, integrated graphics and legacy systems that could be realistically be expected to be still in use?
I am playing around with some 2D prototypes and am currently making tile sheets to load into an OpenGL texture. I would like to be able to load as much as possible into a single texture, which currently isn't going to be a problem, however it would be nice to know for the future what I should peg as a limit for the maximum size for a tile sheet so I can plan the scope of the available tiles accordingly.