so I'm looking for a way to render multiple video files (at the same time) on textures in realtime. In my old OpenGL applications I did in delphi I was using an AVI API to read the Framebuffer directly to the TextureMemory. This was ok, but with a lot of codec problems.. So for now SlimDX and DirectX 9 in .NET I'm looking for a better and cleaner way. I have found a lot about DirectShow.NET but its not really clear to me how to use it with SlimDX. Does anybody have a tutorial or Demo shows me how to use it?