I am thinking of using Qt for a cross platform game which I want to run on iOS, android, windows 7 and probably desktop platforms.
Why Qt? Firstly I like Qt. Also the game will have a lot of gui elements, and Qt seems to be perfect for it.
Ok, Qt for android and iOS is still in the testing phase, but let's assume I am not scared by this.
But what scares me is the dependency Qt brings. I did a test application for android and the size of the apk was 19mb. That is huge!
It is that huge because the Qt library is bundled with it.
What I am wondering now is, if this will be a problem. What do you think? Will potential customers on mobile platforms (android, iOS, Windows 7) be spooked by the extra 19mb the app will have? That is something I just can't estimate and what would be a big argument against Qt.