I'm planning to make a simple, tiled, top view game (like first zelda's or pokemon). Something that would have a good performance also on mobile devices. I never did this before so I have basic question about the design of this type of games.
I have ground tiles that are all the same size (36x36), but I also have lots of smaller objects in game that fit in 18x18 for example. So in this case, should I break those bigger tiles into four and make entire grid 18x18, or should I just put together tiles of different sizes like puzzles and use another array only with 18x18 grid for collision? I don't know how it is done in those games. I really need good performance.
Thanks for reading!