So about a year ago I had a really, really good idea for a game that, from a marketing perspective, could really take off on the market due to the fact that it fits current gaming trends. Not only that, but it was also on a genre/topic that I am extremely passionate about and would fill my little young heart with immeasurable joy and satisfaction. In addition, it would contain some doable game play elements which are pretty damn original and gamers, such as myself, would love.
It only took about 5 minutes of browsing online until I found that one can not simple jump into game development with an idea and a couple thousand $$$. I was heartbroken
Nevertheless, I started researching game design and over the past few months I've been writing, writing, writing and writing some more in my free time. Looking at that document-filled folder today, which I poetically and originally named "Project X" (working title, obviously), I found that I've basically got the game down to a science.
Not only do I have a specific descriptions of all gameplay elements, such as characters, enemies, items, backgrounds, plot, goals, challenges, etc... But I've also calculated and designed the technical stuff, such as the damage rates of different weapons, character progression, amount of experience points earned per kill and more. I've made sure that all the 'technical numbers' were pretty balanced out, so that game progression is not too easy but not too hard. This aspect probably gets perfected as the game development proceeds, but for now it is at a more-than-acceptable level.
Heck, not only have I calculated how much artwork would be needed and the number and type of animations, but I've even hand-drawn and scanned the playable map including all the details. I've found an awesome, epic song to be used in the trailer and contacted the person who sang it to request rights to use that song. I've even composed some music myself for the game, using Ableton Live 8.
So with all of this drawn out the next logical step would obviously be getting a team together and starting to work on it. The problem is that if this game is to be done properly, I've estimated that the development will cost between $500.000 and $3.000.000 USD. THAT is a BIG problem.
You guys got any ideas on what steps I should take next?
It just seems like such a waste of time and creativity to give up on something I've worked on for months, something that if marketed correctly (and yes, I'm in marketing) could become a potential blockbuster (and yes, 99% of people think their idea is a potential blockbuster but I have the good fortune of being very familiar with all types of video games from firsthand experience, as well as knowing quite a bit about the industry).