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Gamepad Deadzone


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#1 Grain   Members   -  Reputation: 412

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Posted 17 August 2013 - 03:09 AM

Is there no way to change the size of  the dead zone you get from the control sticks. I know that if you pass the enum GamePadDeadZone into GetState() you can change the shape of it between either circular and square or turn it off all together. Is the only option here to pass GamePadDeadZone.None and write my own dead zone code? Seems like some pretty basic functionality for XNA to be missing. 



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#2 unbird   Crossbones+   -  Reputation: 4035

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Posted 17 August 2013 - 03:29 AM

You could always implement this manually and even make it configurable (user options). Get your direction vector (GamePadState.ThumbSticks.Left/Right) and only react if the length is greater than some threshold.
 
if(someGamePadState.ThumbSticks.Left.Length() > 0.2f)
{
    //move ship 
}


#3 Grain   Members   -  Reputation: 412

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Posted 17 August 2013 - 02:33 PM

Yeah, I'm sure It won't be difficult to code up, I'd just prefer not to reinvent the wheel if XNA already had this function. Which is all I'm asking.  






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