I have used CodeBlocks with MinGW to use opengl with SDL 1.2 and I was able to link libraries that are required for MinGW to work with SDL 1.2, these static libraries are mingw32.lib, SDLmain.lib and SDL.lib. However, I just got SDL 2.0 and I having trouble linking libraries with my SDL 2.0 project.
I did the same procedure, I went to Project->Build Options->Linker Settings and added three libraries that are required for SDL 2.0 (I extracted the library files to the MinGW lib folder and the include files to the MinGW include folder, the static lib files are in .a extension and written as libSDLmain.a instead of SDLmain.lib) and add three files under link libraries with names of "libmingw32" "libSDL2main" "libSDL2". In the search directories tab I added the path to the MinGW lib folder where I placed my SDL static library files...
I wrote the code and checked carefully for deprecated and changed function names that are in SDL 2.0...
When I compiled the code, I am getting these errors
obj\Debug\app.o||In function `ZN3app9onExecuteEv':|
D:\Programming\SDL OpenGL\app.cpp|19|undefined reference to `SDL_PollEvent'|
obj\Debug\appOnInitialize.o||In function `ZN3app12onInitializeEv':|
D:\Programming\SDL OpenGL\appOnInitialize.cpp|5|undefined reference to `SDL_Init'|
D:\Programming\SDL OpenGL\appOnInitialize.cpp|24|undefined reference to `SDL_CreateWindow'|
D:\Programming\SDL OpenGL\appOnInitialize.cpp|27|undefined reference to `SDL_GL_CreateContext'|
obj\Debug\appOnRender.o||In function `ZN3app8onRenderEv':|
D:\Programming\SDL OpenGL\appOnRender.cpp|15|undefined reference to `SDL_GL_SwapWindow'|
C:\Program Files\CodeBlocks\MinGW\lib\libmingw32.a(main.o):main.c:(.text.startup+0xa7)||undefined reference to `WinMain@16'|
||=== Build finished: 6 errors, 0 warnings (0 minutes, 0 seconds) ===|
I did a lot of google searches but I am not able to configure how to sove this...
I am a noob with configuring compilers and linking and building libraries in C++, can someone please guide me how can I solve this in my CodeBlocks IDE?