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The Week of Awesome: Unofficial GDNet Competition


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#21 Oberon_Command   Crossbones+   -  Reputation: 1857

Posted 20 August 2013 - 06:25 PM

Dinosaur paratroopers!

image.png



Sponsor:

#22 viniciusepiplon   Members   -  Reputation: 190

Posted 20 August 2013 - 10:13 PM

Graphics won't do. But the game is the same.

 

cnckRhM.jpg



#23 Servant of the Lord   Crossbones+   -  Reputation: 18487

Posted 20 August 2013 - 10:52 PM

Well, this is all I have so far:

pkkn.png

(The ground texture is from my WIP non-competition game)

 

But come thursday night, I think I'll have things looking beautifully in-game.


Edited by Servant of the Lord, 20 August 2013 - 10:53 PM.

It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal

[Fly with me on Twitter] [Google+] [My broken website]

[Need web hosting? I personally like A Small Orange]


#24 cowsarenotevil   Crossbones+   -  Reputation: 2008

Posted 20 August 2013 - 11:38 PM

Well I haven't had time to make anything at all yet other than writing down a few notes. If I get a chance to make a game it will probably be a platformer starring mammals, but I won't say more than that.


-~-The Cow of Darkness-~-

#25 Endurion   Crossbones+   -  Reputation: 3459

Posted 21 August 2013 - 01:47 AM

Managed to work on rather mundane inner workings. Scripting is now working, also level win check and prepare next level are implemented. Currently trying to add lots of diverse obstacles, as the gameplay is not really difficult at all.

 

wip_shot2.png


Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

#26 szecs   Members   -  Reputation: 2106

Posted 21 August 2013 - 09:45 AM

The fuc.

 

I wish I were unemployed again so I could dedicate full time for this competition, but can't make an entry. The posted ones look awesome, so one eye is crying and the other is laughing. The third is itching at the moment because of this cursed allergy.



#27 Endurion   Crossbones+   -  Reputation: 3459

Posted 21 August 2013 - 01:29 PM


I wish I were unemployed again

Now that's the easy part ;)


Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

#28 Oberon_Command   Crossbones+   -  Reputation: 1857

Posted 21 August 2013 - 02:36 PM

This is what happens when you crash into the water. 

 

20.png

 

The sound effect that accompanies this is a bit bombastic. Today is mostly a sound foley day.



#29 shadowisadog   Crossbones+   -  Reputation: 2399

Posted 21 August 2013 - 06:27 PM

My game is titled "#DOLO: Dinosaurs only live once"

 

Here is a first screenshot:

 

title.jpg

 

Edit:

 

Here are two revised screenshots:

 

progress1_1.jpg

 

progress1_2.jpg



#30 Servant of the Lord   Crossbones+   -  Reputation: 18487

Posted 22 August 2013 - 11:00 AM

Have the full day available to work on the game, so maybe now I can finally get some things done.

0z5i.png

 

Dinosaur with shadows, animated and walking. East/west animations are done, but not north/south.


It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal

[Fly with me on Twitter] [Google+] [My broken website]

[Need web hosting? I personally like A Small Orange]


#31 Oberon_Command   Crossbones+   -  Reputation: 1857

Posted 22 August 2013 - 12:23 PM

Art that is slightly less placeholder.

23.png



#32 dmatter   Crossbones+   -  Reputation: 3028

Posted 22 August 2013 - 01:19 PM

So not much progress since my last update, I've been otherwise busy and progress has been slow, but I've got a few new things done:

 

  • Granny can now shoot in the direction of the mouse
  • Dino has health, takes damage from shots and will eventually die (by abruptly being replaced a bloodsplat sprite, without any transition at the moment).
  • Granny also has health, and her death is detected but currently nothing happens when she dies.
  • Fixed a few physics bugs and granny can now only jump if she's grounded (no mid-air jumping) - This took way too long to do!

 

I have a bit of time this evening so hopefully I can pick off at least some of the next few things on my todo:

 

  • Infinitely auto-generating flooring
  • Auto-spawning dinos.
  • Gameover gamestate
  • Scoring & score-counter

Once those things are done then I actually have the bare minimum requirements for the game, so I'll have a contest entry to submit even if it's really basic. Everything else is just polish: more guns, more dinos, health-bars, highscore table, sprite animation, particle-systems, etc.

 

Screeny:

 

day-3.5.png


Edited by dmatter, 22 August 2013 - 01:22 PM.


#33 Endurion   Crossbones+   -  Reputation: 3459

Posted 22 August 2013 - 01:27 PM

Very nice :)

 

Since it's about half time I finished up all the menu and done screen, so that the last phase is dedicated to the game itself again. 

 

I tried to make some not-completely-crap grouping AI, which raised from utterly bullcrap to not a complete failure. Now to get some more stages and challenge in there...


Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>

#34 Ecker00   Members   -  Reputation: 543

Posted 22 August 2013 - 02:04 PM

Team Snuti's Progress Update

We forgot to update yesterday due to a hectic schedule but here is a little update of the last two days.
 
This morning, we changed our view on the look of the game and chose to not make the game in the pixel style but instead use a mix of drawings and pixel art. This actually improved our workflow and work is progressing steadily. 
 
Most of our art assets and game mechanics are complete. A lot more work to go but here is just a break down of two days work:
  • Movement system
  • Interaction system with NPC's and talking
  • Item pick up and inventory system
  • Door system / Teleportation
  • Start of the music
  • Background art for 4 different areas complete
  • First sequence of the game complete
 
We are roughly more than half way through but we still have to implement the rest of the story, finish the music and finalise adding assets into the game and a few special scripted events.
 
Below are some screenshots of the areas and the characters.
 

Attached Thumbnails

  • 1.png
  • 2.png
  • scene_2_whole_tree_03.png

Snuti Games on the web: Website - Facebook - Twitter - Blog

#35 Servant of the Lord   Crossbones+   -  Reputation: 18487

Posted 22 August 2013 - 03:46 PM

That looks awesome, Ecker.


It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal

[Fly with me on Twitter] [Google+] [My broken website]

[Need web hosting? I personally like A Small Orange]


#36 viniciusepiplon   Members   -  Reputation: 190

Posted 22 August 2013 - 04:21 PM

I finished my game today, because of Ludum Dare.

Two features are missing for now, but I intend to implement them after next Monday.

I liked what I did.

 

Download here: https://www.dropbox.com/s/t96ue0jshzi46p2/Extract_Dinorace.exe (Windows only)

 

HPYYJCW.png



#37 Oberon_Command   Crossbones+   -  Reputation: 1857

Posted 22 August 2013 - 08:01 PM

Volcano! The lava in the crater burns you if you get too close to it.

 

27.png



#38 DareDeveloper   GDNet+   -  Reputation: 927

Posted 23 August 2013 - 06:46 AM

I finished my game today, because of Ludum Dare.

Two features are missing for now, but I intend to implement them after next Monday.

I liked what I did.

 

Download here: https://www.dropbox.com/s/t96ue0jshzi46p2/Extract_Dinorace.exe (Windows only)

 

HPYYJCW.png

 

Love it ... the races are AWESOME!

 

blunders, close calls (phew)

dinorace_screens_phew.png

 

... some surprises. Nice.

 

 

Awww, a limit

dinorace_screens_awww.png

 

Guess it is a little too rewarding.

 

The amount you get should probably be related to the ratio (why would anybody bet on an underdog) and GoneWithTheWindSaur is a little OP ... there were a few unpleasant surprises though.

 

My experience: GoneWithTheWindSaur > Barney > Godzilla > Rex > LightningSaur = Road Runner in most cases.


Edited by DareDeveloper, 23 August 2013 - 06:49 AM.

Given enough eyeballs, all mysteries are shallow.

ProcGames.com


#39 dmatter   Crossbones+   -  Reputation: 3028

Posted 23 August 2013 - 09:36 AM

Got some time to post an update on where I am from last nights progress + bits here and there from today. It's finally looking more like a game:

 

day-4.5.png

 

Dinos spawn periodically from both sides - At the moment it's a fixed 5-second frequency so I still need to balance the spawn rate and it needs to get more rapid as Granny progresses.

 

The terrain is now infinitely generating and granny can only progress towards the right. I've even been a good citizen and cleaned up the resources once they get clipped off the left hand side. Although since the dinos spawn off-screen they do need some kind of ground to land on so there is actually an entry-ramp created for them. Preventing granny from travelling left-wards is done just by adding a large invisible wall to the left; it'll only block granny, the dinos can pass straight through.

 

I seem to have fixed all my physics related bugs. I had to change to using smooth capsules for granny & the dinos because box2d is not happy to let squares (characters) slide over sequences of squares (the terrain). I gather box2d supports the notion of edge-shapes with "ghost vertices" to support this use-case and I actually wasted some time going off in that direction but it turns out libgdx doesn't currently support the ghost-vertices on edge-shapes, which is a crying shame.

 

I also had an occasional crash which I worked out through trial-and-error occurred because I was multiply destroying box2d bodies when a bullet collided with >1 dinosaur at once. Since the problem would emanate from within box2d (which is native code wrapped in JNI) it would just completely topple the JVM, seemingly with no exception details or anything - I don't know if there's a good way to handle or debug this kind of thing in general?

 

You'll also spot I have font-rendering (not my font though but I'll ship the license - free for personal and commercial use). The score calculation is currently just: distance + 10*kills. That probably won't do, better to promote right-ward travel and have the dinos be a hindrance to that so maybe it should be: 10*distance+kills. I'll have to think a bit more on that one.

 

One final thing to do before the game is bare-minimally complete and that's to handle game-over. After that I'll look at adding soundFX, music and better visuals.


Edited by dmatter, 23 August 2013 - 09:40 AM.


#40 Endurion   Crossbones+   -  Reputation: 3459

Posted 23 August 2013 - 11:02 AM

Since weekend is LD time for me too here's my game. I might be able to squeeze some more stages in, currently it's seven of them.

 

Drive the human herd to the designated spot by scaring or roaring at them. Avoid them being killed by all the dangerous things about.

Default controls are keyboard and left control, can be remapped.

 

The download got a bit huge for all the music (ca. 10 MB), sorry about that!

 

humanroundup.png

 

 

Get it here: http://www.georg-rottensteiner.de/files/Human Roundup.zip

 

System requirements: Windows, DX8. It should work on pre XP too, but couldn't test that.

 

If you're stuck (the cliff level is hard!) press N to skip to the next level.

 


Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>




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