Lately I've been working on a little tiled game of my own in which I want to have procedurally generated terrain. I've browsed these (and other) forums for ideas and I see there is not a lot of terrain generators designed for this (if any). I've decided to make my own for my game and in the course of making it, it happened so it became a separate project, which simply outputs the terrain in a specified format and can as a matter of fact be used by anyone. Therefore I've decided to share.
Please note that I am not by any chance a master programmer and this project is quite simple.
You can find the project on github: https://github.com/Myzreal/MyzoGEN
Currently the only way to modify the parameters of terrain generation is to edit the code, therefore I advise to import the project into Eclipse and work from there. For any of you who are unfamiliar or uncomfortable with Java you'd have to wait until I implement a small user interface (probably a simple config file). Sorry for the inconveniences!
Here is an overview image of how it looks like: