Vote for an XNA like API on Xbox One

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1 comment, last by NightCreature83 10 years, 8 months ago

As the title says.... http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/4233646-allow-net-games-on-xbox-one

We have no idea if it will come to anything but its a good example for us to point to when Microsoft ask what people want.

Less than 500 votes form being the #1 feature request for .Net!!

ZMan
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Thanks for sharing that here.

Out of curiosity, and since the kind of viewer this thread will attract, I have a question to pose to anyone who passes through.

I think XNA was a great thing, why do you think it was great? What was or wasn't great about it?

A few things to ponder:

Being based on C# is touted as simplifying in large part because of its garbage collection, but in reality you often had to manage object lifetimes carefully anyways, lest your collection activity spike and cause you to drop several frames. Was C# really as beneficial to XNA as people say, or was it the simplified, internally-consistent framework end-to-end? Docs? Samples? Something else?

If ease-of-use was on a similar level, would an XNA-ish API based on C++ be attractive to you, or is C++ too high a hurdle, or a complete non-starter?

How usable was the content pipeline? Did you ever need to extend it to support your own content types or was it mostly good as is?

What was it lacking? What does a hypothetical XNA of tomorrow look like compared to XNA as it exists today?

What drew you to XNA in the first place? Was it the ease-of-use? Docs and Samples? Xbox 360 deployment? Windows Phone? Because it was an "official" path for game dev with .Net? Maybe you were a Managed DirectX refugee?

I've been thinking a lot about this space and the refugee XNA developer base, so I'd really be interested in hearing people's thoughts.

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You realise that the OS running on Xbox one is just Win8 right which means it will just run .NET applications. I don't think it is likely you will get access to the full GameOS side of the Xbox One, the details that have been announced so far seem to indicate you will have use of the WinRT running on the machine.

XNA was great because it was managed code and you didn't have to write to much boilerplate code to get something rendering or simulating. I came from MDX so refugee here before I learned native DX and GL, I only touch XNA nowadays for the speed of writing code in C# as compared to C++.

Worked on titles: CMR:DiRT2, DiRT 3, DiRT: Showdown, GRID 2, theHunter, theHunter: Primal, Mad Max, Watch Dogs: Legion

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