#1 is good. You are an artist. Most games need art. Seems like a match.1> I am a Graphic Designer by trade. I do web design, print design, pixel art, and have dabbled in 3D a few times (and was naturally good at it).
2> I am not a programmer. I do not want to work on other people's projects
3> I am an Idea guy. I can come up with all sorts of great, solid game ideas; and I want to make them (one at a time, of course).
4> I was 100% convinced that I needed to make an HTML5 game ... there are no HTML5 engines that have similar tools to Unity.
5> I have looked into UDK and Unity, and have decided that Unity has the best feature set to get an artist a working prototype. However, I feel like I am making a pretty hefty sacrifice by switching from HTML5. It's been a dream of mine for a while to make an HTML5 game, but without a team to back me, perhaps it's nothing more than a dream?
#2 is also somewhat good. You are not a programmer. Unfortunately artwork is not a game.
#3 could be bad. "Idea guys" are everywhere and mostly useless. Game designers are different from "idea guys", so figure out what you mean there.
#4 Why?
#5 Again, why?
I think that refining parts four and five are the key. You wrote that it is your dream, but it is sparse on details.
What is your REAL goal? Is your REAL goal to program a game? Is your REAL goal to become a professional game artist or designer? Is your REAL goal to have a hobby?
The implementation details are a means to an end. If the end goal is to create a game, then use whatever tools are available to meet that goal.
I've played a lot of fun games on a lot of systems. I don't care if they were made in HTML5 or Unity or Visual Basic, all I care is that they are fun and compelling entertainment.
Is your real goal to create an entertaining game for people to play? Or is your real goal to learn HTML5? Or is your real goal to have a hobby? (Some people build boats in a bottle, others train small animals, your hobby may be HTML5 programming.)
Or is your real goal to break in to the game industry professionally? (In that case, enter the field with your art skills and then move to design.)
What are you REALLY trying to do? I don't see it.