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X Exporter


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#1 doug25   Members   -  Reputation: 317

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Posted 22 August 2013 - 10:02 AM

X Exporter is a high quality exporter for 3ds max 2013 64-bit,

 

One thing it does that others don't is flat shading export for wood effects

 

it saves highly optimized models

 

Saves Flexible Vertex Format so you can determine Vertex formats from loading a mesh at runtime

 

You can download it from the website

www.brightstrings.com

 

On the website you will find a bit of documentation

 

drop me an email if you need to contact me contact@brightstrings.com


Edited by doug25, 07 March 2014 - 02:18 PM.


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#2 cozzie   Members   -  Reputation: 1758

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Posted 22 August 2013 - 12:22 PM

Thanks. Do you have any documentation on it?
I didn't manage yet to get multitexturing data out of 3dsmax through the panda X exporter I use

#3 belfegor   Crossbones+   -  Reputation: 2716

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Posted 22 August 2013 - 02:13 PM

I didn't manage yet to get multitexturing data out of 3dsmax through the panda X exporter I use

 

Use multi-subobject material wink.png



#4 cozzie   Members   -  Reputation: 1758

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Posted 22 August 2013 - 03:38 PM

Thanks, I'll look into it.
Now you say it, I think I've seen the term somewhere :)

I do know how to make a 'multi sub material', for example a cardboard box with 4 sides, having 4 different diffuse maps in one 'main' material. But I dont know who to apply 2 materials, using blending, to 1 mesh/ object and exporting that to a X file

#5 doug25   Members   -  Reputation: 317

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Posted 22 August 2013 - 04:32 PM

you can use HLSL with my exporter if you export 1, 2 map channels for multi-texturing, good luck, thanks



#6 doug25   Members   -  Reputation: 317

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Posted 22 August 2013 - 06:40 PM

I haven't made documentation although I plan to



#7 cozzie   Members   -  Reputation: 1758

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Posted 08 September 2013 - 08:45 AM

Hi doug.
Any news on the exporter?

I'm also curious if you know a way to export/ generate tangents and binormals/ tangents for meshes?

#8 doug25   Members   -  Reputation: 317

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Posted 11 September 2013 - 06:35 PM

tangents and normals I think can be stored in D3DXFVF_XYZB1 and D3DXFVF_XYZB2

 

I haven't had the time to work on this but I will do it.  Doing it now.


Edited by doug25, 02 October 2013 - 07:35 AM.


#9 Medo3337   Members   -  Reputation: 680

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Posted 12 September 2013 - 07:37 PM

DLL <C:\Program Files (x86)\Autodesk\3ds Max 2012\PlugIns\XExporter.dle> failed to initialize.
Error code 193 - %1 is not a valid Win32 application.
 
I'm using 3Ds Max 2012 on Windows 7.


#10 doug25   Members   -  Reputation: 317

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Posted 02 October 2013 - 07:28 AM

the exporter is only compiled for 64-bit 3ds max 2013 as of yet.

 

it won't work with 2012

 

Good luck.  You might want to try axe exporter.



#11 doug25   Members   -  Reputation: 317

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Posted 19 October 2013 - 09:01 PM

Hi doug.
Any news on the exporter?

I'm also curious if you know a way to export/ generate tangents and binormals/ tangents for meshes?

Hi cozzie, I've updated the exporter to generate tangents and binormals.  I apologize for the wait - it's October now

 

the tangents and binormals should work in most cases but I don't know how to test it myself

 

http://host-a.net/u/doug25/X_Exporter_64-bit_2013_BETA.dle






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