I just thought I'd share with you an exporter for 3ds max 2013, One thing it does that others don't is flat shading export for wood effects
Saves Flexible Vertex Format
Jump to content
Posted 22 August 2013 - 03:38 PM
Posted 19 October 2013 - 09:01 PM
Any news on the exporter?
I'm also curious if you know a way to export/ generate tangents and binormals/ tangents for meshes?
Hi cozzie, I've updated the exporter to generate tangents and binormals. I apologize for the wait - it's October now
the tangents and binormals should work in most cases but I don't know how to test it myself