Jump to content

  • Log In with Google      Sign In   
  • Create Account

Projectile Motion


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
1 reply to this topic

#1 dribble04   Members   -  Reputation: 150

Like
0Likes
Like

Posted 23 August 2013 - 12:10 AM

Hey,

 

Can somebody please tell me how I can simulate a trajectory or projectile motion. I am building a game where a character is moving and as it gains momentum and moves up a slope, I want the character to launch it self.

 

Any help would be greatly appreciated.

 

Thank you.

 

Cheers!!



Sponsor:

#2 Álvaro   Crossbones+   -  Reputation: 13316

Like
2Likes
Like

Posted 24 August 2013 - 02:56 AM

Look up `Euler integration'. You model your character/projectile/whatever as a point mass. In each frame, compute the sum of all the forces, compute acceleration (a vector) as force divided by mass, and then do this:
  velocity += acceleration * delta_time;
  position += velocity * delta_time;
If you want to do the same thing for rotations, the situation is similar, but make sure you understand this part first.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS