Is there a downside to statically adding gameobjects in a game?
I am not sure if they are just used for adding gameobjects when a certain flag is turned on. But that is what I am using it for. So they are not loaded ahead of the time when the game starts.
If I choose the non-static approach of adding gameobjects, it meant I needed to load everything ahead of time. While the non-static way was good it for loading objects ahead of time, it might be deemed inefficient when you are loading A LOT of game objects ahead of time.