32 flashlights + shadow maps
Crossbones+ - Reputation: 1820
Crossbones+ - Reputation: 1389
Posted 25 August 2013 - 12:25 PM
My appologize for just short answer:
Deferred shading + shadow maps works. Although you won't have 32 shadows simuateously visible, you just render what you need (which is detectible).
For forward renderers you probably need multi pass lighting. Although it's still possible.
My current blog on programming, linux and stuff - http://gameprogrammerdiary.blogspot.com