I'd like to create 3D texture with mipmaps.for my terrain in dds format. I have made short research on this and found out that DirectXTex is able to create volume textures (texassemble), but it doesn't support mipmaps. However the texconv is able to generate mipmaps but...
I have generated the volume texture and it looks all right (I am viewing it in the DDS plugin for photoshop):
but when I use texconv to generate mipmaps for it it looks wrong, because there are mipmaps only for the first texture:
Is it a bug in DDS plugin, or maybe the texconv doesn't support generating mipmaps for volume textures? (I have usedd it like: texconv -m 3 my.dds)
EDIT: Acutally by taking a deeper look on this image, the mipmap is somehow blended from these 2 main textures. Why?
Thank you for any help!
Edited by jajcek, 26 August 2013 - 02:19 PM.