Xbox One dev. language and engine etc?

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17 comments, last by Pink Horror 10 years, 7 months ago

Also recall that the XNA Creators Club, XBLIG, and the ability for lay people to create x360 games were not launch features.

They were made available to a few developers after launch, and then publicly released more than a year later.

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[Speculation] Microsoft Kodu will probably have some kind of non-programmer-friendly iteration on the new Xbox. For us programmer-types, we'll probably have a new from-the-ground-up XNA-type API. I bet Windows 8 apps and Windows Phone 8 apps will also have some kind of semi-easy migration path for porting to the XBox One. [/Speculation]

As everyone has said the announcement contains no technology news.

The early adopters who are accepted into the program get dev kits so assume that's the same C++ SDK that consoles already have.

Unity have announced they will support it - but no date/price. Typically console unity licenses are not cheap.

There's no sign of any XNA like team so all bets are off there unless its super secret.

There's plenty of rumor of Xbox One supporting HTML5/JS but that would be a strange limit for indie games

And finally we know there's a windows instance on there so its not beyond the realms of imagination that is a target too in which case Windows8/WP8 would seem like something to look at.

The Mono.Game guys would love to support Xbox one so if Microsoft goes the Windows 8 route then I am sure they would support that. I know they have tried to apply in the XboxOne Indie sign up and I'll be letting some folk at Microsoft know that its a good idea. There's clearly a ton of managed code desire from the community since this is now the #1 .Net request http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/4233646-allow-net-games-on-xbox-one

Seems like initially its going to be a select group of indies let in - probably already proven people. The masses get let in later - again date unknown. But really Microsoft need to let people know what to start work on. If we all need to move to Unity so be it but let us know.

ZMan

[Speculation] Microsoft Kodu will probably have some kind of non-programmer-friendly iteration on the new Xbox. For us programmer-types, we'll probably have a new from-the-ground-up XNA-type API. I bet Windows 8 apps and Windows Phone 8 apps will also have some kind of semi-easy migration path for porting to the XBox One. [/Speculation]

Kodu is so Xbox 360 - Xbox One is all about Spark https://joinprojectspark.com/

ZMan

So Some of you think that it might be a new XNA down the line, and other think that it will be a variant of metroapp.

So with other words, there is no way to know what to start making games with? If you start with i.ex winRT and that is not featured with Xone, then you must start back at start? It seems to me they don't want to be indie-friendly at ALL. Just focusing for the indie companies who are currently really established.

What about the PS4, do we know anything there?


What about the PS4, do we know anything there?

They are being pretty generous with dev kits to proven indies apparently but once you have the dev kit you are stuck behind an NDA

There's no news technology wise from them either but of course it supports C++ and Unity will be working there at some point if you have the $$$ too.

There's several mono.game based games been mentioned - but nobody has confirmed if the PS4 versions will be ports to C++ or if Mono.Game is running on PS4 - I am sure they too would be NDAd

ZMan

This is the latest news I have read, came 20/08

http://news.xbox.com/2013/08/gamescom-indie

As Dave said, they havent announced anything.

My personal bet is there will be nothing like XNA for a few years to come, we wont be able to develop for it in the same way XNA was a download and go kinda tool, they will make you pay for a dev kit and the SDK.

These are my opinions, not fact smile.png

There are a lot of things like XNA that people aren't even aware of.

View my game dev blog here!


So with other words, there is no way to know what to start making games with? If you start with i.ex winRT and that is not featured with Xone, then you must start back at start? It seems to me they don't want to be indie-friendly at ALL. Just focusing for the indie companies who are currently really established.

If you have a working game for some platform, you are not going back to the start when you have to port it to another platform. Microsoft has a pattern for how they've wanted developers to work on their system. Do you really think Xbox One will be that different from Windows? I'd try to focus on learning how to make games before I worry about making Xbox One games or PlayStation 4 games.

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