How would one go about attaching a viewport camera to a bone on a mesh? How might you mitigate the mesh's movements ( dont make a jittery camera when the object is walking or turns ) that effect the camera?
What we want to do is attach a camera to a bone called HeadCam, this bone would be a bit above the normal head placement and forward of it. Letting you look down would show you the player and you would see your arms and such of the actual model.
We do not want to increase motion sickness so to reduce that we want to mitigate the bouncing you see and make the cameras look point unattached from the models direction. Thoughts?
Also, we know that commonly you make fake arms and such but i am looking to try something different if possible.