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building birds eye view


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#1 rouncer   Members   -  Reputation: 291

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Posted 04 September 2013 - 08:07 AM

Ive written a small cad program in a couple of days,  it works by taking cubes subdivided once and twisting them around, and you just keep placing cubes.  it has a grouping system so if you make a cool piece you can zap it all on at once in a single hit.
thats about it, and ive got pretty pleasing results out of something so simple.

the texturing is homogeonous at this stage and no shadows, cause im on a really old computer and it cant hack anything.

1172422_10201261391191836_1142927471_o.j

I tried writing an animator not long before this but I just couldnt find the effort to finish it, sometimes I find it sooo hard to get to the keyboard to make these artistic tools, but this one came out quick and easy and I was making the buildings in no time.



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#2 rouncer   Members   -  Reputation: 291

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Posted 04 September 2013 - 10:26 AM

specular normal mapping.

1269791_10201262296614471_1679175913_o.j



#3 rouncer   Members   -  Reputation: 291

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Posted 04 September 2013 - 09:17 PM

extentions! smile.png

 

1294253_10201265493534392_563883488_o.jp






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