I'm having a small problem here, that I would like to get fixed, as I'm on a kind of a bug fixing period.
If you look closely you can see some icons, I call them the debug helpers. To blend them into the scene (They have a separate pass), I simply add the color in the post processing shader, but, then it doesn't come as I hoped, as the colors blend together, kinda obvious .
So. Now I ask you, how can this be made, without the blending of colors, so if a sprite (it's sprites) is blackish, it becomes black!
What I could do is to, after all the draw calls, draw these special helpers with depth testing disabled.
But are there other ways?
Thanks, as usual!