Generally speaking, do you think an online game where your goal is to "save the world" would have a bigger amount of player than a game where your goal is to "destroy the world" ?
By "saving the world", I'm not just talking about literally saving the world, but rather making good vs being evil.
From a general perspective, I think that making good is better, but since there are a lot more games where your goal is to save the world, would a game where your goal is to destroy the world not have more chances to have a bigger amount of players ?
What if you are destroying the world for good reasons ? Thoses reasons have to be simple and clear for players in this case ?
Does this factor count a lot in the success of a game ?
Aren't the mechanics of the game way more importants than this questions ?
Edited by dasgard, 05 September 2013 - 01:39 PM.