I have a personal game in the works and another game I would like to start. I have a few years in the industry as a programmer but just can't quit my day job at this stage to chase my dreams of indie freedom.
So I have been seeing many announcements on publishers who focus on indie game developers. I am aware of the indie-fund but it appears to be a "we come to you" relationship. Also I heard of GOG.com's deal where they give you money and set revenue share to 60/40 until you pay back, then it goes to 70/30. And of course the OUYA's kickstarter 50k fiasco.
Does anyone have experience with indie publishers? Or major publishers who are willing to make small bets?
What range of money should I expect?
What revenue share would they want? Would they want to own IP (I know major publishers do)?
Do publishers give money upfront, milestones, or some other split?
Am I way too inexperienced to be talking to a publishers?
My game that is in progress nearly has the multiplayer portion done, with lots of customizable AI to fight against. I was planning on submitting it to IGF, but I am very confident there isn't enough substance without the single player portion to become a finalist/honorable mention. From previous experience, I believe I could finish both games on multiple platforms in ~6months (given I outsource art/audio).
Let me know what you think. Also feel free to move this if this is the wrong section
Edited by emcconnell, 05 September 2013 - 02:47 PM.