I've gone through books and books of xna and c# these past few months and I feel like I've hit a bump. I understand mostly all of the code thats been given throughout these books, but whenever I try to create a tetris or snake clone I get stuck.
Is there something I'm doing wrong with the way I'm learning? My process is to write the code, read the explanation, and reread and recode anything I don't understand. Before I move forward any further I want to make sure that I can create a simple game like tetris from scratch
I've tried learning c++ with opengl and directx, but my heart belongs to xna for some reason. I thought that learning new libraries would help but thats not the case
Edited by burnt_casadilla, 09 September 2013 - 10:20 AM.