Is source-to-game (JIT) common?
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Posted 09 September 2013 - 09:01 PM
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Posted 09 September 2013 - 09:19 PM
I'm struggling to see the question....
I've created modifications to Xbox 360 games before. But, one thing I found interesting was the games at their very heart were just source code with resources. Why? Is common for mobile or console developers? Would there be a reason behind JIT compiling a game on a specific platform? Seems useless to me. But there still has got to be a reason. Thanks in advanced!
Yes, games are made up of a program, and work on resources like models, animations, audio, and effects.
If you look at the theory of computing, program + resources is the absolute definition of what computing is.
Can you clarify your question? The way I read that, it seems like you are asking "Matter is made up of things like atoms, why? There has got to be a reason."
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.
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Posted 09 September 2013 - 09:47 PM
It's perfectly fine to abbreviate my username to 'Servant' or 'SotL' rather than copy+pasting it all the time.
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Posted 09 September 2013 - 10:48 PM
You're not allowed to JIT compile code on X360, so if you see a 360 game using a language like Lua, then it's doing one worse -- it's interpreting semi-compiled (byte-code) with a VM.
Would there be a reason behind JIT compiling a game on a specific platform?