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Is source-to-game (JIT) common?


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#1 C+=2   Members   -  Reputation: 107

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Posted 09 September 2013 - 09:01 PM

I've created modifications to Xbox 360 games before. But, one thing I found interesting was the games at their very heart were just source code with resources. Why? Is common for mobile or console developers? Would there be a reason behind JIT compiling a game on a specific platform? Seems useless to me. But there still has got to be a reason. Thanks in advanced!

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#2 frob   Moderators   -  Reputation: 19819

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Posted 09 September 2013 - 09:19 PM

I'm struggling to see the question....

 

 

I've created modifications to Xbox 360 games before. But, one thing I found interesting was the games at their very heart were just source code with resources. Why? Is common for mobile or console developers? Would there be a reason behind JIT compiling a game on a specific platform? Seems useless to me. But there still has got to be a reason. Thanks in advanced! 

 

Yes, games are made up of a program, and work on resources like models, animations, audio, and effects.

 

If you look at the theory of computing, program + resources is the absolute definition of what computing is.   

 

Can you clarify your question?  The way I read that, it seems like you are asking "Matter is made up of things like atoms, why? There has got to be a reason."


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#3 Servant of the Lord   Crossbones+   -  Reputation: 18203

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Posted 09 September 2013 - 09:47 PM

Were you familiar with the language of the code you saw? Are you sure it wasn't just a scripting language used for only parts of the game?

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#4 Hodgman   Moderators   -  Reputation: 28614

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Posted 09 September 2013 - 10:48 PM


Would there be a reason behind JIT compiling a game on a specific platform?
You're not allowed to JIT compile code on X360, so if you see a 360 game using a language like Lua, then it's doing one worse -- it's interpreting semi-compiled (byte-code) with a VM.




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