Is source-to-game (JIT) common?
Members - Reputation: 107
Posted 09 September 2013 - 09:01 PM
Moderators - Reputation: 28654
Posted 09 September 2013 - 09:19 PM
I'm struggling to see the question....
I've created modifications to Xbox 360 games before. But, one thing I found interesting was the games at their very heart were just source code with resources. Why? Is common for mobile or console developers? Would there be a reason behind JIT compiling a game on a specific platform? Seems useless to me. But there still has got to be a reason. Thanks in advanced!
Yes, games are made up of a program, and work on resources like models, animations, audio, and effects.
If you look at the theory of computing, program + resources is the absolute definition of what computing is.
Can you clarify your question? The way I read that, it seems like you are asking "Matter is made up of things like atoms, why? There has got to be a reason."
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I write about assorted stuff.
Crossbones+ - Reputation: 24348
Posted 09 September 2013 - 09:47 PM
It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal
[Need web hosting? I personally like A Small Orange]
Moderators - Reputation: 38419
Posted 09 September 2013 - 10:48 PM
You're not allowed to JIT compile code on X360, so if you see a 360 game using a language like Lua, then it's doing one worse -- it's interpreting semi-compiled (byte-code) with a VM.
Would there be a reason behind JIT compiling a game on a specific platform?