Does anyone know of a good resource that compares/contrasts game development suites (whether free or otherwise) by features and ease of use? I'm personally looking for a suite that allows me to get by with as little programming as possible, i.e. placing models, defining events, doing as much as possible with a GUI, not because I can't code, but because I prefer not to (I see little value in implementing A* for the umpteenth time).
Comparison of game development kits by features and ease of use?,
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Posted 17 September 2013 - 04:52 AM
UDK has ALOT of gui coding, called Kismet if I remeber correctly.
Some people even made a game without any coding, just with the kismet.
Hope this helps.
FastCall22: "I want to make the distinction that my laptop is a whore-box that connects to different network"
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Posted 17 September 2013 - 05:33 AM
Well, I don't have a comparison table but I'll have a recommendation:
The obvious answer from where I stand is the BGE with it's logic brick system. You can set up objects and link different sensors like keyboard buttons or detecting near objects and use them to trigger actuators like applying movement or playing animation. It's pretty intuitive and it's all graphical. If you want to, you can customize it further by adding little python code in between.
+ Logic brick system for GUI programming
+ Model, texture, animate, program, play seamlessly inside one program
+ open source and totally free
- less bleeding edge eye candy out-of-the-box than Unity or UDK
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Posted 21 September 2013 - 12:58 PM
I like unity for a variety of reasons: multi platform publishing, easy workflow, great asset store, native binary support through plugins, etc.
We've done projects using combinations of:
- ms kinect sensor
- asus xtion pro sensor
- oculus rift
- leap motion sensor
- sphero ar balls
- AR middleware such as metaio and vuforia.
- realistic real world terrains from google earth heightmaps
Which take hours to implement rather than weeks/months.