What would be a decently good way to create/animate tank treads?
The best idea I can come up with is to have a model in the shape of the track but hollow on the sides, then have a track texture that gets tiled around the model. Then I can pass an offset into the shader to adjust the u or v coordinate to make it look like it is going around.
I want to avoid anything complicated in modelling like rigging or paths.
I'm using DirectX 11
Edited by viper110110, 11 September 2013 - 08:41 PM.